Friday, August 14, 2015

How to Capture Control Events (eg. Ctrl-C) in a C/C++ Windows Console App

I was recently working on a tool of mine that implements a RPC client for my RPC server.  I wanted to let the win32 console app run until the user hits ctrl-c or ctrl-break.  I guess you can also do something like getchar, but I didn't want to.  Also, I could just let the user hit ctrl-c and it would kill the app.  I do use RPC handle rundowns to clean up the RPC server state; however, I wanted to clean up and exit "safely" within the app.

So, without further ado, here is the code for using SetConsoleCtrlHandler in Windows for handling console control signals.

There are a few caveats you need to think about though when implementing control handlers.  For some events, there may be other handlers already registered, so your's may not get called.  This happens, for instance, when using a debugger.  Processes with a window message pump will also get some events through the pump that are not synchronized the process signal handler.

 
/*--
    User mode only.
--*/

#include "precomp.h"

HANDLE g_hControlEvent = NULL;

///// ctl event handling
BOOL WINAPI ControlHandlerCallback(
    _In_ DWORD dwCtrlType)
{
    HRESULT hr = S_OK;
    BOOL bControlEventHandled = FALSE;

    wprintf(L"got event %i\n", dwCtrlType);

    switch (dwCtrlType) {
    case CTRL_C_EVENT:
    case CTRL_BREAK_EVENT:

        if (!SetEvent(g_hControlEvent)) {
            hr = HRESULT_FROM_WIN32(GetLastError());
            NT_ASSERT(hr == S_OK);
        }

        if (S_OK == hr) {
            bControlEventHandled = TRUE;
        }

        break;
    CTRL_CLOSE_EVENT:
    CTRL_LOGOFF_EVENT:
    CTRL_SHUTDOWN_EVENT:
    default:
        break;
    }

    return bControlEventHandled;
}  // ControlHandlerCallback

HRESULT RegisterControlHandler()
{
    HRESULT hr = S_OK;

    g_hControlEvent = NULL;
    g_hControlEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

    if (!g_hControlEvent) {
        hr = HRESULT_FROM_WIN32(GetLastError());
        goto exit;
    }

    if (!SetConsoleCtrlHandler(ControlHandlerCallback, TRUE)) {
        hr = HRESULT_FROM_WIN32(GetLastError());
        goto exit;
    }

    wprintf(L"press ctrl+c to stop\n");

exit:

    return hr;
}  // RegisterControlHandler

HRESULT UnregisterControlHandler()
{
    HRESULT hr = S_OK;

    if (!SetConsoleCtrlHandler(ControlHandlerCallback, FALSE)) {
        hr = HRESULT_FROM_WIN32(GetLastError());
        goto exit;
    }

    if (!CloseHandle(g_hControlEvent)) {
        hr = HRESULT_FROM_WIN32(GetLastError());
    }

    g_hControlEvent = NULL;

exit:

    return hr;
}  // UnregisterControlHandler

HRESULT WaitForControlEvent()
{
    HRESULT hr = S_OK;

    if (!g_hControlEvent) {
        // called before registring
        hr = E_UNEXPECTED;
        goto exit;
    }

    if (WAIT_OBJECT_0 != WaitForSingleObject(g_hControlEvent, INFINITE)) {
        hr = E_FAIL;
        goto exit;
    }

exit:

    return hr;
}  // WaitForControlEvent

Monday, July 6, 2015

MIDL: [ptr] vs [ref] vs [unique] vs [optional]

If you author IDL files for RPC, COM, or WRL, you will probably need to pass arrays.  There are a few parameter attributes you can use for pointers, but it may be unclear which one to use.  You may have seen [ptr], [ref], [unique], and maybe [optional].  Straight off, even though optional seems like a logical choice for emulating SAL's _opt, it is actually a red hearing.  For some inexplicable reason, optional only applies to VARIANT structs according to MSDN.

That leaves us with: ptr, ref, and unique.


In general, I would recommend using ref for const type in parameters, and unique for opt type in parameters.  You should probably stay away from ptr pointers due to the RPC runtime overhead unless you have a good reason to use them.  Also you may experiment with the MIDL compiler and see what SAL annotations are generated with which IDL attributes.  There is a lot more nuance, so dive into the MSDN articles if you need more depth on the topic.

Thursday, March 19, 2015

What Have I Been Working On the Past Year?

Winodws 10. It is interesting to hear my boss' historical perspective. It is good inside info if you don't work at Microsoft.

Monday, March 16, 2015

Making Changes to the Windows Kernel

We all have to modify the Windows kernel from time to time...am I right?  If you are like me, you don't have to do all that often, but when I do, I always seem to forget to do these small things.

The kernel you build must be signed or it will not load.  As a side note, also many core DLLs must be singed like cfgmgr32.dll for instance.  They are checked by smss.exe early in boot, and will cause your system to bugcheck (with 0xc000021a aka STATUS_SYSTEM_PROCESS_TERMINATED) if they are not signed.  Also, how is the build signed?  If it is PRS signed build, you will need to install the test signing certificate to the target if you want to run a test signed kernel.  Make sure these environment variables are set.
set NT_SIGNCODE=1
set NT_SIGNCODE_PH=1

Your kernel and HAL need to match.  This may also be case with other components like ACPI, etc. but these are less likely to cause you problems.  You should just always build replace the kernel and the HAL together.

The are found in c:\windows\system32\ and are called:
x86
ntkrpamp.exe
halmacpi.dll
=or=
AMD64
ntkrnlmp.exe
hal.dll

You can just clobber them, and reboot, but your system will probably just bugcheck.  I would suggest replacing them with alternative names.  Try the following:
reagentc /disable
bcdedit /bootdebug on
bcdedit /set BootStatusPolicy IgnoreAllFailures
bcdedit /set testsigning yes
bcdedit /set kernel mykernel.exe
bcdedit /set hal myhal.dll

Likewise, you should setup up a KD on the target so you can see what bugchecks you are seeing.  Ex:
    bcdedit /debug on
    bcdedit /dbgsettings 1394 channel:1


    But, what if you forgot one of these steps and now your machine is in a bugcheck loop that you can't debug?  You can add them temporarily by pressing F10 to while the Windows boot manager is running, and you can add them in as boot options.

    If you need to change the kernel and the PC will not boot.  You can simply change the kernel or HAL offline using WinPE.  There are lots of ways to get into WinPE, so I won't describe them here.

    Handy tip: here is the command to see what drive is mounted as what in WinPE
    wmic LOGICALDISK LIST BRIEF

    Hopefully this was a handy refresher!

    Tuesday, February 17, 2015

    SAL to SAL2 Porting Guide

    I have written before that you should use SAL in your Windows C/C++ code.  It allows to you do neat things like use Microsoft's static analysis and kill lots of common bugs at compile time.  Whereas C can be ambiguous how say a pointer parameter is used, SAL can make the intended use of parameters and struct members very crisp.  A: if it is hard to figure out what SAL annotation defines your parameter's use in the function, you are probably doing it wrong.  In general, you should make your functions use the parameters in straightforward ways.  B: Likewise, there is always a correct set of SAL annotations for a parameter's behavior, so don't cop out and figure it out.  If you are still confused, refer to A.

    Why port to SAL2?  Because 2 > 1 obviously.  SAL2 does add some new functionality.  You should not be lazy and just use SAL2 in new code, and clean up old code to use SAL2 while you are in there working on it.  Should you go back and fix old code to use SAL2?  It is up to you.  It has some new functionality, however, SAL1 will continue to work just fine.

    Const Protection, Use It

    This isn't SAL, just regular C.  Use const protection.  Parameters that should not be modified should be const protected.  For instance: _In_ const char *p is more correct than _In_ char *p if the p buffer should not be modified.  Please use const correctly for parameters and struct members.

    Here is a table for the basics of SAL2.

    Here is my version with SAL to SAL2 notes.

    Pointer Parameters

    For the annotations in the following table, when a pointer parameter is being annotated, the analyzer reports an error if the pointer is null. This applies to pointers and to any data item that's pointed to.

    SAL 1
    SAL 2
    Description
    __in
    _In_
    Annotates input parameters that are scalars, structures, pointers to structures and the like. Explicitly may be used on simple scalars. The parameter must be valid in pre-state and will not be modified.
    __out
    _Out_
    Annotates output parameters that are scalars, structures, pointers to structures and the like. Do not apply this to an object that cannot return a value—for example, a scalar that's passed by value. The parameter does not have to be valid in pre-state but must be valid in post-state.
    __inout
    _Inout_
    Annotates a parameter that will be changed by the function. It must be valid in both pre-state and post-state, but is assumed to have different values before and after the call. Must apply to a modifiable value.
    __in_z
    _In_z_
    A pointer to a null-terminated string that's used as input. The string must be valid in pre-state. Variants of PSTR, which already have the correct annotations, are preferred.  <= This is a pet annoyance of mine, don't be the guy that does _In_z_ PCWSTR.
    __inout_z
    _Inout_z_
    A pointer to a null-terminated character array that will be modified. It must be valid before and after the call, but the value is assumed to have changed. The null terminator may be moved, but only the elements up to the original null terminator may be accessed.
    __in_ecount(s)
    __in_bcount(s)
    _In_reads_(s)
    _In_reads_bytes_(s)
    A pointer to an array, which is read by the function. The array is of size s elements, all of which must be valid.
    The _bytes_ variant gives the size in bytes instead of elements. Use this only when the size cannot be expressed as elements. For example, char strings would use the _bytes_ variant only if a similar function that uses wchar_t would.
    __in_ecount_z(s) 
    _In_reads_z_(s)
    A pointer to an array that is null-terminated and has a known size. The elements up to the null terminator—or s if there is no null terminator—must be valid in pre-state. If the size is known in bytes, scale s by the element size.

    _In_reads_or_z_(s)
    A pointer to an array that is null-terminated or has a known size, or both. The elements up to the null terminator—or s if there is no null terminator—must be valid in pre-state. If the size is known in bytes, scale s by the element size. (Used for the strn family.)

    _Out_writes_(s)
    _Out_writes_bytes_(s)
    A pointer to an array of s elements (resp. bytes) that will be written by the function. The array elements do not have to be valid in pre-state, and the number of elements that are valid in post-state is unspecified. If there are annotations on the parameter type, they are applied in post-state. For example, consider the following code.
    C++
    typedef _Null_terminated_ wchar_t *PWSTR;
    void MyStringCopy(_Out_writes_ (size) PWSTR p1,
       _In_ size_t size,
       _In_ PWSTR p2);
    In this example, the caller provides a buffer of size elements for p1. MyStringCopy makes some of those elements valid. More importantly, the _Null_terminated_ annotation onPWSTR means that p1 is null-terminated in post-state. In this way, the number of valid elements is still well-defined, but a specific element count is not required.
    The _bytes_ variant gives the size in bytes instead of elements. Use this only when the size cannot be expressed as elements. For example, char strings would use the _bytes_ variant only if a similar function that uses wchar_t would.

    _Out_writes_z_(s)
    A pointer to an array of s elements. The elements do not have to be valid in pre-state. In post-state, the elements up through the null terminator—which must be present—must be valid. If the size is known in bytes, scale s by the element size.

    _Inout_updates_(s)
    _Inout_updates_bytes_(s)
    A pointer to an array, which is both read and written to in the function. It is of size s elements, and valid in pre-state and post-state.
    The _bytes_ variant gives the size in bytes instead of elements. Use this only when the size cannot be expressed as elements. For example, char strings would use the _bytes_ variant only if a similar function that uses wchar_t would.

    _Inout_updates_z_(s)
    A pointer to an array that is null-terminated and has a known size. The elements up through the null terminator—which must be present—must be valid in both pre-state and post-state. The value in the post-state is presumed to be different from the value in the pre-state; this includes the location of the null terminator. If the size is known in bytes, scale s by the element size.

    _Out_writes_to_(s,c)
    _Out_writes_bytes_to_(s,c)
    _Out_writes_all_(s)
    _Out_writes_bytes_all_(s)
    A pointer to an array of s elements. The elements do not have to be valid in pre-state. In post-state, the elements up to the c-th element must be valid. If the size is known in bytes, scale s and c by the element size or use the _bytes_ variant, which is defined as:
    C++
       _Out_writes_to_(_Old_(s), _Old_(s))
       _Out_writes_bytes_to_(_Old_(s), _Old_(s))
    In other words, every element that exists in the buffer up to s in the pre-state is valid in the post-state. For example:
    C++
    void *memcpy(_Out_writes_bytes_all_(s) char *p1,
       _In_reads_bytes_(s) char *p2,
       _In_ int s);
    void * wordcpy(_Out_writes_all_(s) DWORD *p1,
       _In_reads_(s) DWORD *p2,
       _In_ int s);

    _Inout_updates_to_(s,c)
    _Inout_updates_bytes_to_(s,c)
    A pointer to an array, which is both read and written by the function. It is of size s elements, all of which must be valid in pre-state, and c elements must be valid in post-state.
    The _bytes_ variant gives the size in bytes instead of elements. Use this only when the size cannot be expressed as elements. For example, char strings would use the _bytes_ variant only if a similar function that uses wchar_t would.

    _Inout_updates_all_(s)
    _Inout_updates_bytes_all_(s)
    A pointer to an array, which is both read and written by the function of size s elements. Defined as equivalent to:
    C++
       _Inout_updates_to_(_Old_(s), _Old_(s))
       _Inout_updates_bytes_to_(_Old_(s), _Old_(s))
    In other words, every element that exists in the buffer up to s in the pre-state is valid in the pre-state and post-state.
    The _bytes_ variant gives the size in bytes instead of elements. Use this only when the size cannot be expressed as elements. For example, char strings would use the _bytes_ variant only if a similar function that uses wchar_t would.

    _In_reads_to_ptr_(p)
    A pointer to an array for which the expression p – _Curr_ (that is, p minus _Curr_) is defined by the appropriate language standard. The elements prior to p must be valid in pre-state.

    _In_reads_to_ptr_z_(p)
    A pointer to a null-terminated array for which the expression p – _Curr_ (that is, p minus_Curr_) is defined by the appropriate language standard. The elements prior to p must be valid in pre-state.

    _Out_writes_to_ptr_(p)
    A pointer to an array for which the expression p – _Curr_ (that is, p minus _Curr_) is defined by the appropriate language standard. The elements prior to p do not have to be valid in pre-state and must be valid in post-state.

    _Out_writes_to_ptr_z_(p)
    A pointer to a null-terminated array for which the expression p – _Curr_ (that is, p minus_Curr_) is defined by the appropriate language standard. The elements prior to p do not have to be valid in pre-state and must be valid in post-state.

    Wednesday, January 28, 2015

    WRL and the ComPtr

    More recently I have been forced out of my comfort zone of C-style systems programming where you manage your own memory and concurrency and in to the world of writing code for WinRT ABI.

    In case you don't know, WinRT (universal, modern, tailored, Windows Store?) apps can be written in C#, C++, or even *gasp* JavaScript.  It actually doesn't matter which laguage you use, because they all thunk down to the WinRT ABI.  The ABI is native (read: c++) code, so it is fast and efficient.  Under the covers, with WinRT API is just COM, or more accurately modern COM.  The MIDL syntax has been updated to make way modern runtime APIs.

    How does a systems programmer write modern COM for ABI code?  In short, the Windows Runtime Library or WRL. Modern COM still has classic COM under the hood.  One thing they tried to do was to abstract away some of the error prone aspects of COM while making it more developer-friendly.  In some ways it is similar in purpose to ATL but without all of the ATL grossness.  It uses ComPtr instead of CComPtr for smart pointers, and I don't totally hate them like I did CComPtrs.  Modern COM uses a lot of templates types, and doesn't use exceptions.  Most Windows systems programmers avoid exceptions to make the code easier to debug with the KD.  Personally I also hate debugging templated code, but I guess it is needed for the generic programming concepts to work.

    ComPtr

    ComPtr is the Modern COM smart pointer.  Its behavior is similar to that of the ^ (hat) operator in WinRT CX code.  ComPtr is only for COM objects, and the lifetime automatically managed.  The ^ can be a smart pointer for non-COM things.


    Wednesday, June 18, 2014

    Managing ASSERT & NT_ASSERT in WinDBG & KD

    What are ASSERTs and how to use them:

    In general, Windows developers may use ASSERT and NT_ASSERT to validate excepted assumptions in their code.  In CHK (checked non-optimized) binaries, an exception will be thrown if the expression does not evaluate to true.

    For example, you may have an assumption in a function, that a pointer should never be NULL and the buffer size should be less than 1k.  Then you can write an ASSERT like this:

    ASSERT(pBuff && (cbBuff < 1024));

    This assertion will fire if the expression is false, or in this case: !pBuff || cbBuff >= 1024.

    0:003> p
    Assertion s:\dllsrv\info.cpp(83): pBuff && (cbBuff < 1024)
    ...

    There are differences between the two, but normally it is better to use NT_ASSERT, but this is not what this article is about.  There is also a NT_VERIFY which will assert even in FRE (free optimized binaries), but I can 't think of any reasons of the top of my head why you would need to use it.

    As a rule of thumb, you shouldn't use ASSERTs too heavily.  For instance, in my example, you can validate the same thing using SAL annotations where bugs can be found at compile time with static analysis tools like prefast which is always preferable to runtime debugging.  You may consider adding ASSERTs while developing your code, and removing a bunch of them once it has stabilized.

    ASSERTs in WinDBG & KD

    Normally when I am testing my code, I run my code under WinDBG or KD.  I normally copy private CHK versions of my binaries with symbols.  It is always a good idea to enable application verifier as well, or use gflags to add standard checks.

    In the simplest form, lets say your ASSERT throws an exception because it evaluates false, you do the normal debugging thing and figure out why your assumptions were not correct, fix the bug(s), replace the binary, and restart the test.  That is the point of the asset after all.

    But, lets say you want to continue on.  What are the commands to do that?

    gh - this is the basic one.  It is like pressing g or F5 except you are telling to not worry about the exception.

    ah - you use ah to control a specific assert.  For instance, you can use ahi to ignore an assertion, if it is noisy and you don't want or can't change the binary to remove or fix it.

    sx - is used to control exceptions globally.  sx* asrt will disable all asserts for instance.